X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=Buildscr;h=b8a585b43ea5c31dd74549b697f85d5a907cb03e;hb=db313b3948d27244dd7c34c2609c66d6204d8931;hp=b548f9b030a368b7b1a02c26a95e8f010e0a6fba;hpb=85a091ed62cda12c10ee7bac6c10621b1275aea9;p=sgt-puzzles.git diff --git a/Buildscr b/Buildscr index b548f9b..b8a585b 100644 --- a/Buildscr +++ b/Buildscr @@ -54,22 +54,30 @@ in puzzles do make -f Makefile.doc clean in puzzles do make -f Makefile.doc # build help files for installer in puzzles do mason.pl --args '{"version":"$(Version)","descfile":"gamedesc.txt"}' winwix.mc > puzzles.wxs in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss -delegate windows - # FIXME: Cygwin alternative? - in puzzles with visualstudio do/win nmake -f Makefile.vc clean - in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version) +ifneq "$(VISUAL_STUDIO)" "yes" then + in puzzles with clangcl64 do Platform=x64 make -f Makefile.clangcl clean + in puzzles with clangcl64 do Platform=x64 make -f Makefile.clangcl VER=-DVER=$(Version) # Code-sign the binaries, if the local bob config provides a script # to do so. We assume here that the script accepts an -i option to # provide a 'more info' URL, and an optional -n option to provide a # program name, and that it can take multiple .exe filename # arguments and sign them all in place. - ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe + ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe # Build installers. - in puzzles with wix do/win candle puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj - ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi Output/installer.exe - return puzzles/*.exe - return puzzles/puzzles.msi -enddelegate + in puzzles with wixonlinux do candle -arch x64 puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj + ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi +else + delegate windows + in puzzles with visualstudio do/win nmake -f Makefile.vc clean + in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version) + ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe + # Build installers. + in puzzles with wix do/win candle puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj + in puzzles with innosetup do/win iscc puzzles.iss + return puzzles/*.exe + return puzzles/puzzles.msi + enddelegate +endif in puzzles do chmod +x *.exe # Build the Pocket PC binaries and CAB. @@ -150,6 +158,16 @@ delegate emscripten return puzzles/js/*.js enddelegate +# Build a set of wrapping HTML pages for easy testing of the +# Javascript puzzles. These aren't quite the same as the versions that +# will go on my live website, because those ones will substitute in a +# different footer, and not have to link to the .js files with the +# ../js/ prefix. But these ones should be good enough to just open +# using a file:// URL in a browser after running a build, and make +# sure the main functionality works. +in puzzles do mkdir jstest +in puzzles/jstest do ../html/jspage.pl --jspath=../js/ /dev/null ../html/*.html + # Set up .htaccess containing a redirect for the archive filename. in puzzles do echo "AddType application/octet-stream .chm" > .htaccess in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess @@ -171,6 +189,7 @@ deliver puzzles/puzzles.zip $@ deliver puzzles/puzzles.msi puzzles-$(Version)-installer.msi deliver puzzles/*.jar java/$@ deliver puzzles/js/*.js js/$@ +deliver puzzles/jstest/*.html jstest/$@ deliver puzzles/html/*.html html/$@ deliver puzzles/html/*.pl html/$@ deliver puzzles/wwwspans.html $@