X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;ds=sidebyside;f=map.c;h=f3c4430391e1a59d7ee678a841918fdee01d577f;hb=3234912f921916a1b8da164fd61dc75579358577;hp=b06e6646e554feeeb009d6fe656817fac26686ae;hpb=7096df54deb2b8d3ef230dad4b4e905574236eda;p=sgt-puzzles.git diff --git a/map.c b/map.c index b06e664..f3c4430 100644 --- a/map.c +++ b/map.c @@ -100,8 +100,13 @@ static game_params *default_params(void) { game_params *ret = snew(game_params); +#ifdef PORTRAIT_SCREEN + ret->w = 16; + ret->h = 18; +#else ret->w = 20; ret->h = 15; +#endif ret->n = 30; ret->diff = DIFF_NORMAL; @@ -109,12 +114,21 @@ static game_params *default_params(void) } static const struct game_params map_presets[] = { +#ifdef PORTRAIT_SCREEN + {16, 18, 30, DIFF_EASY}, + {16, 18, 30, DIFF_NORMAL}, + {16, 18, 30, DIFF_HARD}, + {16, 18, 30, DIFF_RECURSE}, + {25, 30, 75, DIFF_NORMAL}, + {25, 30, 75, DIFF_HARD}, +#else {20, 15, 30, DIFF_EASY}, {20, 15, 30, DIFF_NORMAL}, {20, 15, 30, DIFF_HARD}, {20, 15, 30, DIFF_RECURSE}, {30, 25, 75, DIFF_NORMAL}, {30, 25, 75, DIFF_HARD}, +#endif }; static int game_fetch_preset(int i, char **name, game_params **params) @@ -141,7 +155,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -178,7 +192,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char ret[400]; @@ -189,7 +203,7 @@ static char *encode_params(game_params *params, int full) return dupstr(ret); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -227,7 +241,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -239,7 +253,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->w < 2 || params->h < 2) return "Width and height must be at least two"; @@ -1359,6 +1373,7 @@ static int map_solver(struct solver_scratch *sc, */ } + sfree(origcolouring); sfree(subcolouring); free_scratch(rsc); @@ -1378,7 +1393,7 @@ static int map_solver(struct solver_scratch *sc, * Game generation main function. */ -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { struct solver_scratch *sc = NULL; @@ -1689,14 +1704,14 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static char *parse_edge_list(game_params *params, char **desc, int *map) +static char *parse_edge_list(const game_params *params, const char **desc, + int *map) { int w = params->w, h = params->h, wh = w*h, n = params->n; int i, k, pos, state; - char *p = *desc; + const char *p = *desc; - for (i = 0; i < wh; i++) - map[wh+i] = i; + dsf_init(map+wh, wh); pos = -1; state = 0; @@ -1766,7 +1781,7 @@ static char *parse_edge_list(game_params *params, char **desc, int *map) return NULL; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int w = params->w, h = params->h, wh = w*h, n = params->n; int area; @@ -1775,9 +1790,9 @@ static char *validate_desc(game_params *params, char *desc) map = snewn(2*wh, int); ret = parse_edge_list(params, &desc, map); + sfree(map); if (ret) return ret; - sfree(map); if (*desc != ',') return "Expected comma before clue list"; @@ -1801,11 +1816,12 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { int w = params->w, h = params->h, wh = w*h, n = params->n; int i, pos; - char *p; + const char *p; game_state *state = snew(game_state); state->p = *params; @@ -1868,7 +1884,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) * outlines by the judicious use of diagonally divided squares. */ { - random_state *rs = random_init(desc, strlen(desc)); + random_state *rs = random_new(desc, strlen(desc)); int *squares = snewn(wh, int); int done_something; @@ -1937,7 +1953,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) for (i = 0; i < state->map->ngraph + n; i++) { bestx[i] = besty[i] = -1; - best[i] = 2*(w+h)+1; + best[i] = (float)(2*(w+h)+1); ax[i] = ay[i] = 0.0F; an[i] = 0; } @@ -2077,7 +2093,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) */ ax[gindex] += ex[i]; ay[gindex] += ey[i]; - an[gindex] += 1.0F; + an[gindex] += 1; } else { /* * In pass 1, work out whether this @@ -2089,7 +2105,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) assert(an[gindex] > 0); dx = ex[i] - ax[gindex]; dy = ey[i] - ay[gindex]; - d = sqrt(dx*dx + dy*dy); + d = (float)sqrt(dx*dx + dy*dy); if (d < best[gindex]) { best[gindex] = d; bestx[gindex] = ex[i]; @@ -2140,7 +2156,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -2174,8 +2190,8 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { if (!aux) { /* @@ -2234,7 +2250,12 @@ static char *solve_game(game_state *state, game_state *currstate, return dupstr(aux); } -static char *game_text_format(game_state *state) +static int game_can_format_as_text_now(const game_params *params) +{ + return TRUE; +} + +static char *game_text_format(const game_state *state) { return NULL; } @@ -2252,14 +2273,19 @@ struct game_ui { int drag_pencil; int dragx, dragy; int show_numbers; + + int cur_x, cur_y, cur_visible, cur_moved, cur_lastmove; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->dragx = ui->dragy = -1; ui->drag_colour = -2; + ui->drag_pencil = 0; ui->show_numbers = FALSE; + ui->cur_x = ui->cur_y = ui->cur_visible = ui->cur_moved = 0; + ui->cur_lastmove = 0; return ui; } @@ -2268,17 +2294,17 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -2305,8 +2331,21 @@ struct game_drawstate { #define COORD(x) ( (x) * TILESIZE + BORDER ) #define FROMCOORD(x) ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 ) -static int region_from_coords(game_state *state, game_drawstate *ds, - int x, int y) + /* + * EPSILON_FOO are epsilons added to absolute cursor position by + * cursor movement, such that in pathological cases (e.g. a very + * small diamond-shaped area) it's relatively easy to select the + * region you wanted. + */ + +#define EPSILON_X(button) (((button) == CURSOR_RIGHT) ? +1 : \ + ((button) == CURSOR_LEFT) ? -1 : 0) +#define EPSILON_Y(button) (((button) == CURSOR_DOWN) ? +1 : \ + ((button) == CURSOR_UP) ? -1 : 0) + + +static int region_from_coords(const game_state *state, + const game_drawstate *ds, int x, int y) { int w = state->p.w, h = state->p.h, wh = w*h /*, n = state->p.n */; int tx = FROMCOORD(x), ty = FROMCOORD(y); @@ -2324,10 +2363,12 @@ static int region_from_coords(game_state *state, game_drawstate *ds, return state->map->map[quadrant * wh + ty*w+tx]; } -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { char *bufp, buf[256]; + int alt_button; /* * Enable or disable numeric labels on regions. @@ -2337,6 +2378,43 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return ""; } + if (IS_CURSOR_MOVE(button)) { + move_cursor(button, &ui->cur_x, &ui->cur_y, state->p.w, state->p.h, 0); + ui->cur_visible = 1; + ui->cur_moved = 1; + ui->cur_lastmove = button; + ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(button); + ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(button); + return ""; + } + if (IS_CURSOR_SELECT(button)) { + if (!ui->cur_visible) { + ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove); + ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove); + ui->cur_visible = 1; + return ""; + } + if (ui->drag_colour == -2) { /* not currently cursor-dragging, start. */ + int r = region_from_coords(state, ds, ui->dragx, ui->dragy); + if (r >= 0) { + ui->drag_colour = state->colouring[r]; + ui->drag_pencil = (ui->drag_colour >= 0) ? 0 : state->pencil[r]; + } else { + ui->drag_colour = -1; + ui->drag_pencil = 0; + } + ui->cur_moved = 0; + return ""; + } else { /* currently cursor-dragging; drop the colour in the new region. */ + x = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove); + y = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove); + alt_button = (button == CURSOR_SELECT2) ? 1 : 0; + /* Double-select removes current colour. */ + if (!ui->cur_moved) ui->drag_colour = -1; + goto drag_dropped; + } + } + if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { int r = region_from_coords(state, ds, x, y); @@ -2351,6 +2429,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, } ui->dragx = x; ui->dragy = y; + ui->cur_visible = 0; return ""; } @@ -2363,6 +2442,14 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if ((button == LEFT_RELEASE || button == RIGHT_RELEASE) && ui->drag_colour > -2) { + alt_button = (button == RIGHT_RELEASE) ? 1 : 0; + goto drag_dropped; + } + + return NULL; + +drag_dropped: + { int r = region_from_coords(state, ds, x, y); int c = ui->drag_colour; int p = ui->drag_pencil; @@ -2372,7 +2459,6 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, * Cancel the drag, whatever happens. */ ui->drag_colour = -2; - ui->dragx = ui->dragy = -1; if (r < 0) return ""; /* drag into border; do nothing else */ @@ -2383,7 +2469,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (state->colouring[r] == c && state->pencil[r] == p) return ""; /* don't _need_ to change this region */ - if (button == RIGHT_RELEASE) { + if (alt_button) { if (state->colouring[r] >= 0) { /* Can't pencil on a coloured region */ return ""; @@ -2412,11 +2498,9 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return dupstr(buf+1); /* ignore first semicolon */ } - - return NULL; } -static game_state *execute_move(game_state *state, char *move) +static game_state *execute_move(const game_state *state, const char *move) { int n = state->p.n; game_state *ret = dup_game(state); @@ -2497,8 +2581,8 @@ static game_state *execute_move(game_state *state, char *move) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -2509,7 +2593,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; @@ -2518,16 +2602,24 @@ static void game_set_size(drawing *dr, game_drawstate *ds, } const float map_colours[FOUR][3] = { +#ifdef VIVID_COLOURS + /* Use more vivid colours (e.g. on the Pocket PC) */ + {0.75F, 0.25F, 0.25F}, + {0.3F, 0.7F, 0.3F}, + {0.3F, 0.3F, 0.7F}, + {0.85F, 0.85F, 0.1F}, +#else {0.7F, 0.5F, 0.4F}, {0.8F, 0.7F, 0.4F}, {0.5F, 0.6F, 0.4F}, {0.55F, 0.45F, 0.35F}, +#endif }; const int map_hatching[FOUR] = { HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH }; -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -2554,7 +2646,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -2613,7 +2705,7 @@ static void draw_error(drawing *dr, game_drawstate *ds, int x, int y) } static void draw_square(drawing *dr, game_drawstate *ds, - game_params *params, struct map *map, + const game_params *params, struct map *map, int x, int y, unsigned long v) { int w = params->w, h = params->h, wh = w*h; @@ -2742,9 +2834,10 @@ static void draw_square(drawing *dr, game_drawstate *ds, draw_update(dr, COORD(x), COORD(y), TILESIZE, TILESIZE); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n; int x, y, i; @@ -2882,13 +2975,26 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, /* * Draw the dragged colour blob if any. */ - if (ui->drag_colour > -2) { + if ((ui->drag_colour > -2) || ui->cur_visible) { + int bg, iscur = 0; + if (ui->drag_colour >= 0) + bg = COL_0 + ui->drag_colour; + else if (ui->drag_colour == -1) { + bg = COL_BACKGROUND; + } else { + int r = region_from_coords(state, ds, ui->dragx, ui->dragy); + int c = (r < 0) ? -1 : state->colouring[r]; + assert(ui->cur_visible); + /*bg = COL_GRID;*/ + bg = (c < 0) ? COL_BACKGROUND : COL_0 + c; + iscur = 1; + } + ds->dragx = ui->dragx - TILESIZE/2 - 2; ds->dragy = ui->dragy - TILESIZE/2 - 2; blitter_save(dr, ds->bl, ds->dragx, ds->dragy); - draw_circle(dr, ui->dragx, ui->dragy, TILESIZE/2, - (ui->drag_colour < 0 ? COL_BACKGROUND : - COL_0 + ui->drag_colour), COL_GRID); + draw_circle(dr, ui->dragx, ui->dragy, + iscur ? TILESIZE/4 : TILESIZE/2, bg, COL_GRID); for (i = 0; i < FOUR; i++) if (ui->drag_pencil & (1 << i)) draw_circle(dr, ui->dragx + ((i*4+2)%10-3) * TILESIZE/10, @@ -2899,14 +3005,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->cheated && !newstate->cheated) { @@ -2916,24 +3022,24 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, flash_type = atoi(env); else flash_type = 0; - flash_length = (flash_type == 1 ? 0.50 : 0.30); + flash_length = (flash_type == 1 ? 0.50F : 0.30F); } return flash_length; } else return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(const game_state *state) { - return FALSE; + return state->completed ? +1 : 0; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { int pw, ph; @@ -2943,11 +3049,11 @@ static void game_print_size(game_params *params, float *x, float *y) * given tile size and then scale. */ game_compute_size(params, 400, &pw, &ph); - *x = pw / 100.0; - *y = ph / 100.0; + *x = pw / 100.0F; + *y = ph / 100.0F; } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n; int ink, c[FOUR], i; @@ -2956,12 +3062,14 @@ static void game_print(drawing *dr, game_state *state, int tilesize) /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; + /* We can't call game_set_size() here because we don't want a blitter */ ads.tilesize = tilesize; ink = print_mono_colour(dr, 0); for (i = 0; i < FOUR; i++) - c[i] = print_rgb_colour(dr, map_hatching[i], map_colours[i][0], - map_colours[i][1], map_colours[i][2]); + c[i] = print_rgb_hatched_colour(dr, map_colours[i][0], + map_colours[i][1], map_colours[i][2], + map_hatching[i]); coordsize = 0; coords = NULL; @@ -3089,7 +3197,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Map", "games.map", + "Map", "games.map", "map", default_params, game_fetch_preset, decode_params, @@ -3104,7 +3212,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -3119,10 +3227,11 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, TRUE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ }; #ifdef STANDALONE_SOLVER @@ -3227,3 +3336,5 @@ int main(int argc, char **argv) } #endif + +/* vim: set shiftwidth=4 tabstop=8: */