length will turn out to be possible.
-\C{rectangles} \i{Rectangles}
+\C{rect} \i{Rectangles}
\cfg{winhelp-topic}{games.rectangles}
you get an inexhaustible supply of puzzles tailored to your own
specification.
-\B{nikoli-rect} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}
+\B{nikoli-rect} \W{http://www.nikoli.co.jp/en/puzzles/shikaku.html}\cw{http://www.nikoli.co.jp/en/puzzles/shikaku.html}
+(beware of Flash)
-\B{puzzle-palace-rect} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
+\B{puzzle-palace-rect} \W{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
\H{rectangles-controls} \I{controls, for Rectangles}Rectangles controls
of the history of the puzzle can be found on Wikipedia
\k{wikipedia-solo}.
-\B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}
+\B{nikoli-solo} \W{http://www.nikoli.co.jp/en/puzzles/sudoku.html}\cw{http://www.nikoli.co.jp/en/puzzles/sudoku.html}
+(beware of Flash)
\B{wikipedia-solo} \W{http://en.wikipedia.org/wiki/Sudoku}\cw{http://en.wikipedia.org/wiki/Sudoku}
I originally saw this in the form of a Flash game called \i{Planarity}
\k{Planarity}, written by John Tantalo.
-\B{Planarity} \W{http://home.cwru.edu/~jnt5/Planarity}\cw{http://home.cwru.edu/~jnt5/Planarity}
+\B{Planarity} \W{http://planarity.net}\cw{http://planarity.net}
\H{untangle-controls} \i{Untangle controls}
re-emerge. This includes beams that meet a ball on the first rank
of the arena.
-\b A beam with a ball to its front-left square gets deflected 90 degrees
- to the right.
+\b A beam with a ball in its front-left square and no ball ahead of it
+ gets deflected 90 degrees to the right.
-\b A beam with a ball to its front-right square gets similarly deflected
- to the left.
+\b A beam with a ball in its front-right square and no ball ahead of
+ it gets similarly deflected to the left.
\b A beam that would re-emerge from its entry location is considered to be
\q{reflected}.
\c |......O.|
\c H........|
\c |.....O..|
-\c 12-RH---
+\c 12-RR---
As shown, it is possible for a beam to receive multiple reflections
before re-emerging (see turn 3). Similarly, a beam may be reflected
Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}.
\B{nikoli-slant}
-\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm}
+\W{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname}\cw{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname}
(in Japanese)
\H{slant-controls} \i{Slant controls}
Light Up was contributed to this collection by James Harvey.
\B{nikoli-lightup}
-\W{http://www.nikoli.co.jp/puzzles/32/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/32/index-e.htm}
+\W{http://www.nikoli.co.jp/en/puzzles/akari.html}\cw{http://www.nikoli.co.jp/en/puzzles/akari.html}
(beware of Flash)
\H{lightup-controls} \i{Light Up controls}
by Lambros Lambrou.
\B{nikoli-loopy}
-\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
+\W{http://www.nikoli.co.jp/en/puzzles/slitherlink.html}\cw{http://www.nikoli.co.jp/en/puzzles/slitherlink.html}
(beware of Flash)
\H{loopy-controls} \i{Loopy controls}
You can also use the cursor keys to move around the grid. Pressing the
return key over an empty square will place a tent, and pressing the
space bar over an empty square will colour it green; either key will
-clear an occupied square.
+clear an occupied square. Holding Shift and pressing the cursor keys
+will colour empty squares green. Holding Control and pressing the
+cursor keys will colour green both empty squares and squares with tents.
(All the actions described in \k{common-actions} are also available.)
Bridges was contributed to this collection by James Harvey.
\B{nikoli-bridges}
-\W{http://www.nikoli.co.jp/puzzles/14/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/14/index-e.htm}
+\W{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html}\cw{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html}
+(beware of Flash)
\H{bridges-controls} \i{Bridges controls}
pressing space will also erase pencil marks.
As for Solo, the cursor keys can be used in conjunction with the digit
-keys to set numbers or pencil marks. You can also use the 'M' key to
-auto-fill every numeric hint, ready for removal as required, or the 'H'
+keys to set numbers or pencil marks. You can also use the \q{M} key to
+auto-fill every numeric hint, ready for removal as required, or the \q{H}
key to do the same but also to remove all obvious hints.
Alternatively, use the cursor keys to move the mark around the grid.
Galaxies was contributed to this collection by James Harvey.
-\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}
+\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html}
\H{galaxies-controls} \i{Galaxies controls}
Filling was contributed to this collection by Jonas K\u00F6{oe}lker.
\B{nikoli-fillomino}
-\W{http://www.nikoli.co.jp/en/puzzles/fillomino/}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino/}
+\W{http://www.nikoli.co.jp/en/puzzles/fillomino.html}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino.html}
\H{filling-controls} \I{controls, for Filling}Filling controls
Singles was contributed to this collection by James Harvey.
\B{nikoli-hitori}
-\W{http://www.nikoli.com/en/puzzles/hitori/index.html}\cw{http://www.nikoli.com/en/puzzles/hitori/index.html}
+\W{http://www.nikoli.com/en/puzzles/hitori.html}\cw{http://www.nikoli.com/en/puzzles/hitori.html}
(beware of Flash)
\H{singles-controls} \i{Singles controls}
Range was contributed to this collection by Jonas K\u00F6{oe}lker.
\B{nikoli-range}
-\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}
+\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html}
\H{range-controls} \I{controls, for Range}Range controls
Thanks to James Harvey for assistance with the implementation.
\B{nikoli-pearl}
-\W{http://www.nikoli.co.jp/en/puzzles/masyu/}\cw{http://www.nikoli.co.jp/en/puzzles/masyu/}
+\W{http://www.nikoli.co.jp/en/puzzles/masyu.html}\cw{http://www.nikoli.co.jp/en/puzzles/masyu.html}
+(beware of Flash)
\H{pearl-controls} \I{controls, for Pearl}Pearl controls
turns, you might mark the one way it \e{can't} go with a cross.)
Alternatively, use the cursor keys to move the cursor. Use the Enter
-key to begin and end keyboard `drag' operations. Use the Space,
+key to begin and end keyboard \q{drag} operations. Use the Space,
Escape or Backspace keys to cancel the drag. Or, hold Control while
dragging with the cursor keys to toggle segments as you move between
squares.
grid the same colour in that many moves or fewer.
I saw this game (with a fixed grid size, fixed number of colours, and
-fixed move limit) at \W{http://floodit.appspot.com}\cw{floodit.appspot.com}.
+fixed move limit) at http://floodit.appspot.com (no longer accessible).
\H{flood-controls} \I{controls, for Flood}Flood controls