int align, int colour, char *text) {}
void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
+void draw_thick_line(drawing *dr, float thickness,
+ float x1, float y1, float x2, float y2, int colour) {}
void draw_polygon(drawing *dr, int *coords, int npoints,
int fillcolour, int outlinecolour) {}
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour) {}
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
+{ return dupstr(strings[0]); }
void clip(drawing *dr, int x, int y, int w, int h) {}
void unclip(drawing *dr) {}
void start_draw(drawing *dr) {}
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
{ return 0; }
void print_line_width(drawing *dr, int width) {}
+void print_line_dotted(drawing *dr, int dotted) {}
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
void status_bar(drawing *dr, char *text) {}
+struct preset_menu *preset_menu_new(void) {return NULL;}
+struct preset_menu *preset_menu_add_submenu(struct preset_menu *parent,
+ char *title) {return NULL;}
+void preset_menu_add_preset(struct preset_menu *parent,
+ char *title, game_params *params) {}
void fatal(char *fmt, ...)
{