* by using the DOM File API to ask the user to select a file and
* permit us to see its contents.
*
- * - it ought to be possible to make the puzzle canvases resizable,
- * by superimposing some kind of draggable resize handle. Also I
- * quite like the idea of having a few buttons for standard sizes:
- * reset to default size, maximise to the browser window dimensions
- * (if we can find those out), and perhaps even go full-screen.
- *
* - I should think about whether these webified puzzles can support
* touchscreen-based tablet browsers (assuming there are any that
* can cope with the reasonably modern JS and run it fast enough to
*/
#include <assert.h>
+#include <stdio.h>
#include <string.h>
+#include <stdarg.h>
#include "puzzles.h"
}
/* ----------------------------------------------------------------------
- * Helper function to resize the canvas, and variables to remember its
- * size for other functions (e.g. trimming blitter rectangles).
+ * Helper functions to resize the canvas, and variables to remember
+ * its size for other functions (e.g. trimming blitter rectangles).
*/
static int canvas_w, canvas_h;
+
+/* Called when we resize as a result of changing puzzle settings */
static void resize(void)
{
int w, h;
canvas_h = h;
}
+/* Called from JS when the user uses the resize handle */
+void resize_puzzle(int w, int h)
+{
+ midend_size(me, &w, &h, TRUE);
+ if (canvas_w != w || canvas_h != h) {
+ js_canvas_set_size(w, h);
+ canvas_w = w;
+ canvas_h = h;
+ midend_force_redraw(me);
+ }
+}
+
+/* Called from JS when the user uses the restore button */
+void restore_puzzle_size(int w, int h)
+{
+ midend_reset_tilesize(me);
+ resize();
+ midend_force_redraw(me);
+}
+
/*
* HTML doesn't give us a default frontend colour of its own, so we
* just make up a lightish grey ourselves.
keyevent = keycode + (shift ? 0 : 32);
} else if (keycode >= 48 && keycode <= 57) {
keyevent = keycode;
+ } else if (keycode == 32) { /* space / CURSOR_SELECT2 */
+ keyevent = keycode;
}
if (keyevent >= 0) {
js_remove_type_dropdown();
have_presets_dropdown = FALSE;
} else {
- int preset;
-
presets = snewn(npresets, game_params *);
for (i = 0; i < npresets; i++) {
char *name;