Write the source file for the new puzzle (duhh).
Create a .R file for it which:
- - defines a Recipe symbol for it if it requires auxiliary object
- files (make sure the general Recipe symbol doesn't contain the
- icon)
+ - defines a <puzzle>_EXTRA symbol for it if it requires auxiliary
+ object files (make sure that symbol doesn't contain the icon)
- adds it to the `ALL' definition, to ensure it is compiled into
the OS X binary
- adds it as a GTK build target, with the optional GTK icon
- adds auxiliary solver binaries if any
- adds it to $(GAMES) in the GTK makefile, for `make install'
- adds it to list.c for the OS X binary
- - adds it to wingames.lst along with a textual name, for the build
- system and Windows installer.
+ - adds it to gamedesc.txt, with its Windows executable name, display
+ name, and slightly longer description.
If the puzzle is by a new author, modify the copyright notice in
LICENCE and in puzzles.but. (Also in index.html, but that's listed
and that it's referenced by the help topic field in the game
structure in the source file.
+Check that REQUIRE_RBUTTON and/or REQUIRE_NUMPAD are set as
+appropriate.
+
Add the new Unix binary name, and the names of any auxiliary solver
binaries, to the svn:ignore property.
+Write an instructions fragment for the webified puzzle pages, as
+html/<puzzlename>.html .
+
Make a screenshot:
- create an appropriate save file in `icons'
- add the puzzle name to icons/Makefile
- - set up a REDO property in icons/Makefile if desired
+ - set up a REDO property in icons/Makefile if the screenshot wants
+ to display a move halfway through an animation
+ - set up a CROP property in icons/Makefile if the icon wants to be
+ a sub-rectangle of the whole screenshot
-Don't forget to `svn add' the new source file, the new .R file and
-the save file in `icons', and any other new files that might have
-been involved.
+Don't forget to `svn add' the new source file, the new .R file and the
+save file in `icons', the new .html file, and any other new files that
+might have been involved.
Check in!
Put the puzzle on the web:
- run puzzlesnap first
- - make sure the screenshot and Windows binary have arrived in the
- www directory
+ - make sure the screenshot and Windows binary have arrived in the www
+ directory, and that the .jar file and its accompanying web page has
+ arrived in the java subdirectory
- add an entry in the puzzles list in index.html
+ - add the Windows executable name to the list further down
+ index.html
- adjust the copyright in index.html if the puzzle is by a new
author
- test that the binary link and the docs link work
+ - test that the Java version works
- run webupdate
- test again
- check in the change to index.html