+ def details(m, iu, t):
+ '''
+ returns tuple of 4 vectors:
+ - point location
+ - normal (+ve is in the +ve y direction at iu=t=0) unit vector
+ - along extent (towrds +ve iu) unit vector
+ - along traverse (towards +ve t) unit vector
+ '''
+ if iu == m.nu:
+ return m.details(0, t)
+ p = m.point(iu, t)
+ vec_t = unit_v( m.point(iu, t + 0.01) - p )
+ if t == 0:
+ normal = m.edge.dirn(m._thetas[iu], extra_zeta=-tau/4)
+ vec_u = np.cross(vec_t, normal)
+ else:
+ vec_u = unit_v( m.point(iu+1, t) - p )
+ normal = np.cross(vec_u, vec_t)
+ return p, normal, vec_u, vec_t
+
+ def point_offset(m, iu, t, offset):
+ '''
+ offset by offset perpendicular to the surface
+ at the top (iu=t=0), +ve offset is in the +ve y direction
+ '''
+ p, normal, dummy, dummy = m.details(iu, t)
+ return p + offset * normal
+
+class Moebius():