#!/usr/bin/perl

use strict;
use warnings;

open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
my $footer = "";
$footer .= $_ while <$footerfile>;
close $footerfile;

for my $arg (@ARGV) {
    $arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
    my $filename = $2;
    open my $gamefile, "<", $arg or die "$arg: open: $!\n";
    my $unfinished = 0;
    my $docname = $filename;
    chomp(my $puzzlename = <$gamefile>);
    while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
        if ($1 eq "unfinished") {
            $unfinished = 1;
        } elsif ($1 eq "docname") {
            $docname = $3;
        } else {
            die "$arg: unknown keyword '$1'\n";
        }
    }
    my $instructions = "";
    $instructions .= $_ while <$gamefile>;
    close $gamefile;

    open my $outpage, ">", "${filename}.html";

    my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
    my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
    my $unfinishedpara;
    my $links;
    if ($unfinished) {
        $unfinishedpara = <<EOF;
<p>
You have found your way to a page containing an <em>unfinished</em>
puzzle in my collection, not linked from the <a href="../">main
puzzles page</a>. Don't be surprised if things are hard to understand
or don't work as you expect.
EOF
        $links = <<EOF;
<p align="center">
<a href="../">Back to main puzzles page</a> (which does not link to this)
EOF
    } else {
        $unfinishedpara = "";
        $links = <<EOF;
<p align="center">
<a href="../doc/${docname}.html#${docname}">Full instructions</a>
|
<a href="../">Back to main puzzles page</a>
EOF
    }

    print $outpage <<EOF;
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
<script type="text/javascript" src="${filename}.js"></script>
<style class="text/css">
/* Margins and centring on the top-level div for the game menu */
#gamemenu { margin-top: 0; margin-bottom: 0.5em; text-align: center }

/* Inside that div, the main menu bar and every submenu inside it is a <ul> */
#gamemenu ul {
    list-style: none;  /* get rid of the normal unordered-list bullets */
    display: inline;   /* make top-level menu bar items appear side by side */
    position: relative; /* allow submenus to position themselves near parent */
    margin: 0;
    margin-bottom: 0.5em;
    padding: 0;
}

/* Individual menu items are <li> elements within such a <ul> */
#gamemenu ul li {
    /* Add a little mild text formatting */
    font-weight: bold; font-size: 0.8em;
    /* Line height and padding appropriate to top-level menu items */
    padding-left: 0.75em; padding-right: 0.75em;
    padding-top: 0.2em; padding-bottom: 0.2em;
    margin: 0;
    /* Make top-level menu items appear side by side, not vertically stacked */
    display: inline;
    /* Suppress the text-selection I-beam pointer */
    cursor: default;
    /* Surround each menu item with a border. The left border is removed
     * because it will abut the right border of the previous item. (A rule
     * below will reinstate the left border for the leftmost menu item.) */
    border-left: 0;
    border-right: 1px solid rgba(0,0,0,0.3);
    border-top: 1px solid rgba(0,0,0,0.3);
    border-bottom: 1px solid rgba(0,0,0,0.3);
}

#gamemenu ul li.disabled {
    /* Grey out menu items with the "disabled" class */
    color: rgba(0,0,0,0.5);
}

#gamemenu ul li.separator {
    color: transparent;
    border: 0;
}

#gamemenu ul li.afterseparator {
    border-left: 1px solid rgba(0,0,0,0.3);
}

#gamemenu ul li:first-of-type {
    /* Reinstate the left border for the leftmost top-level menu item */
    border-left: 1px solid rgba(0,0,0,0.3);
}

#gamemenu ul li:hover {
    /* When the mouse is over a menu item, highlight it */
    background: rgba(0,0,0,0.3);
    /* Set position:relative, so that if this item has a submenu it can
     * position itself relative to the parent item. */
    position: relative;
}

#gamemenu ul li.disabled:hover {
    /* Disabled menu items don't get a highlight on mouse hover */
    background: inherit;
}

#gamemenu ul ul {
    /* Second-level menus and below are not displayed by default */
    display: none;
    /* When they are displayed, they are positioned immediately below
     * their parent <li>, and with the left edge aligning */
    position: absolute;
    top: 100%;
    left: 0;
    /* We must specify an explicit background colour for submenus, because
     * they must be opaque (don't want other page contents showing through
     * them). */
    background: white;
    /* And make sure they appear in front. */
    z-index: 1;
}

#gamemenu ul ul.left {
    /* A second-level menu with class "left" aligns its right edge with
     * its parent, rather than its left edge */
    left: inherit; right: 0;
}

/* Menu items in second-level menus and below */
#gamemenu ul ul li {
    /* Go back to vertical stacking, for drop-down submenus */
    display: block;
    /* Inhibit wrapping, so the submenu will expand its width as needed. */
    white-space: nowrap;
    /* Override the text-align:center from above */
    text-align: left;
    /* Don't make the text any smaller than the previous level of menu */
    font-size: 100%;
    /* This time it's the top border that we omit on all but the first
     * element in the submenu, since now they're vertically stacked */
    border-left: 1px solid rgba(0,0,0,0.3);
    border-right: 1px solid rgba(0,0,0,0.3);
    border-top: 0;
    border-bottom: 1px solid rgba(0,0,0,0.3);
}

#gamemenu ul ul li:first-of-type {
    /* Reinstate top border for first item in a submenu */
    border-top: 1px solid rgba(0,0,0,0.3);
}

#gamemenu ul ul ul {
    /* Third-level submenus are drawn to the side of their parent menu
     * item, not below it */
    top: 0; left: 100%;
}

#gamemenu ul ul ul.left {
    /* A submenu with class "left" goes to the left of its parent,
     * not the right */
    left: inherit; right: 100%;
}

#gamemenu ul li:hover > ul {
    /* Last but by no means least, the all-important line that makes
     * submenus be displayed! Any <ul> whose parent <li> is being
     * hovered over gets display:block overriding the display:none
     * from above. */
    display: block;
}
</style>
</head>
<body onLoad="initPuzzle();">
<h1 align=center>${puzzlename}</h1>
${unfinishedheading}
<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>

${unfinishedpara}

<hr>
<div id="puzzle" style="display: none">
<div id="gamemenu"><ul><li>Game...<ul
><li id="specific">Enter game ID</li
><li id="random">Enter random seed</li
><li id="save">Download save file</li
><li id="load">Upload save file</li
></ul></li
><li>Type...<ul id="gametype"></ul></li
><li class="separator"></li
><li id="new" class="afterseparator">New game</li
><li id="restart">Restart game</li
><li id="undo">Undo move</li
><li id="redo">Redo move</li
><li id="solve">Solve game</li
></ul></div>
<div align=center>
  <div id="resizable" style="position:relative; left:0; top:0">
  <canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1">
  </canvas>
  <div id="statusbarholder" style="display: block">
  </div>
  </div>
  <p>
    Link to this puzzle:
    <a id="permalink-desc">by game ID</a>
    <a id="permalink-seed">by random seed</a>
  </p>
</div>
</div>
<div id="apology">
Sorry, this Javascript puzzle doesn't seem to work in your web
browser. Perhaps you have Javascript disabled, or perhaps your browser
doesn't provide a feature that the puzzle code requires (such as
<a href="https://developer.mozilla.org/en-US/docs/JavaScript/Typed_arrays">typed arrays</a>).
These puzzles have been successfully run in Firefox 19, Chrome 26,
Internet Explorer 10 and Safari 6.
</div>
<hr>

${instructions}

${links}

${footer}
</body>
</html>
EOF

    close $outpage;
}
