2 * windows.c: Windows front end for my puzzle collection.
18 #define IDM_NEW 0x0010
19 #define IDM_RESTART 0x0020
20 #define IDM_UNDO 0x0030
21 #define IDM_REDO 0x0040
22 #define IDM_COPY 0x0050
23 #define IDM_SOLVE 0x0060
24 #define IDM_QUIT 0x0070
25 #define IDM_CONFIG 0x0080
26 #define IDM_DESC 0x0090
27 #define IDM_SEED 0x00A0
28 #define IDM_HELPC 0x00B0
29 #define IDM_GAMEHELP 0x00C0
30 #define IDM_ABOUT 0x00D0
31 #define IDM_SAVE 0x00E0
32 #define IDM_LOAD 0x00F0
33 #define IDM_PRINT 0x0100
34 #define IDM_PRESETS 0x0110
36 #define HELP_FILE_NAME "puzzles.hlp"
37 #define HELP_CNT_NAME "puzzles.cnt"
40 static FILE *debug_fp = NULL;
41 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
42 static int debug_got_console = 0;
48 if (!debug_got_console) {
50 debug_got_console = 1;
51 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
55 debug_fp = fopen("debug.log", "w");
58 if (debug_hdl != INVALID_HANDLE_VALUE) {
59 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
65 void debug_printf(char *fmt, ...)
71 vsprintf(buf, fmt, ap);
93 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
97 HWND hwnd, statusbar, cfgbox;
99 HBITMAP bitmap, prevbm;
106 DWORD timer_last_tickcount;
108 game_params **presets;
110 int nfonts, fontsize;
112 struct cfg_aux *cfgaux;
113 int cfg_which, dlg_done;
118 int help_has_contents;
120 enum { DRAWING, PRINTING, NOTHING } drawstatus;
122 int printcount, printw, printh, printsolns, printcurr, printcolour;
124 int printoffsetx, printoffsety;
125 float printpixelscale;
131 void fatal(char *fmt, ...)
137 vsprintf(buf, fmt, ap);
140 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
145 char *geterrstr(void)
148 DWORD dw = GetLastError();
152 FORMAT_MESSAGE_ALLOCATE_BUFFER |
153 FORMAT_MESSAGE_FROM_SYSTEM,
156 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
160 ret = dupstr(lpMsgBuf);
167 void get_random_seed(void **randseed, int *randseedsize)
169 time_t *tp = snew(time_t);
171 *randseed = (void *)tp;
172 *randseedsize = sizeof(time_t);
175 static void win_status_bar(void *handle, char *text)
177 frontend *fe = (frontend *)handle;
180 assert(fe->drawstatus == DRAWING);
182 rewritten = midend_rewrite_statusbar(fe->me, text);
183 if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
184 SetWindowText(fe->statusbar, rewritten);
185 sfree(fe->laststatus);
186 fe->laststatus = rewritten;
192 static blitter *win_blitter_new(void *handle, int w, int h)
194 blitter *bl = snew(blitter);
196 memset(bl, 0, sizeof(blitter));
204 static void win_blitter_free(void *handle, blitter *bl)
206 if (bl->bitmap) DeleteObject(bl->bitmap);
210 static void blitter_mkbitmap(frontend *fe, blitter *bl)
212 HDC hdc = GetDC(fe->hwnd);
213 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
214 ReleaseDC(fe->hwnd, hdc);
217 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
219 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
221 frontend *fe = (frontend *)handle;
222 HDC hdc_win, hdc_blit;
225 assert(fe->drawstatus == DRAWING);
227 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
229 bl->x = x; bl->y = y;
231 hdc_win = GetDC(fe->hwnd);
232 hdc_blit = CreateCompatibleDC(hdc_win);
233 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
235 prev_blit = SelectObject(hdc_blit, bl->bitmap);
236 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
237 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
239 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
240 fe->hdc, x, y, SRCCOPY))
241 fatal("BitBlt failed: 0x%x", GetLastError());
243 SelectObject(hdc_blit, prev_blit);
245 ReleaseDC(fe->hwnd, hdc_win);
248 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
250 frontend *fe = (frontend *)handle;
251 HDC hdc_win, hdc_blit;
254 assert(fe->drawstatus == DRAWING);
256 assert(bl->bitmap); /* we should always have saved before loading */
258 if (x == BLITTER_FROMSAVED) x = bl->x;
259 if (y == BLITTER_FROMSAVED) y = bl->y;
261 hdc_win = GetDC(fe->hwnd);
262 hdc_blit = CreateCompatibleDC(hdc_win);
264 prev_blit = SelectObject(hdc_blit, bl->bitmap);
266 BitBlt(fe->hdc, x, y, bl->w, bl->h,
267 hdc_blit, 0, 0, SRCCOPY);
269 SelectObject(hdc_blit, prev_blit);
271 ReleaseDC(fe->hwnd, hdc_win);
274 void frontend_default_colour(frontend *fe, float *output)
276 DWORD c = GetSysColor(COLOR_MENU); /* ick */
278 output[0] = (float)(GetRValue(c) / 255.0);
279 output[1] = (float)(GetGValue(c) / 255.0);
280 output[2] = (float)(GetBValue(c) / 255.0);
283 static POINT win_transform_point(frontend *fe, int x, int y)
287 assert(fe->drawstatus != NOTHING);
289 if (fe->drawstatus == PRINTING) {
290 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
291 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
300 static void win_text_colour(frontend *fe, int colour)
302 assert(fe->drawstatus != NOTHING);
304 if (fe->drawstatus == PRINTING) {
307 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
309 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
311 SetTextColor(fe->hdc,
312 hatch == HATCH_CLEAR ? RGB(255,255,255) : RGB(0,0,0));
314 SetTextColor(fe->hdc, fe->colours[colour]);
318 static void win_set_brush(frontend *fe, int colour)
321 assert(fe->drawstatus != NOTHING);
323 if (fe->drawstatus == PRINTING) {
326 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
329 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
330 else if (hatch == HATCH_SOLID)
331 br = CreateSolidBrush(RGB(0,0,0));
332 else if (hatch == HATCH_CLEAR)
333 br = CreateSolidBrush(RGB(255,255,255));
335 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
336 hatch == HATCH_SLASH ? HS_BDIAGONAL :
337 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
338 hatch == HATCH_VERT ? HS_VERTICAL :
339 hatch == HATCH_PLUS ? HS_CROSS :
340 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
343 br = fe->brushes[colour];
345 fe->oldbr = SelectObject(fe->hdc, br);
348 static void win_reset_brush(frontend *fe)
352 assert(fe->drawstatus != NOTHING);
354 br = SelectObject(fe->hdc, fe->oldbr);
355 if (fe->drawstatus == PRINTING)
359 static void win_set_pen(frontend *fe, int colour, int thin)
362 assert(fe->drawstatus != NOTHING);
364 if (fe->drawstatus == PRINTING) {
367 int width = thin ? 0 : fe->linewidth;
369 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
370 /* FIXME: line thickness here */
372 pen = CreatePen(PS_SOLID, width,
373 RGB(r * 255, g * 255, b * 255));
374 else if (hatch == HATCH_SOLID)
375 pen = CreatePen(PS_SOLID, width, RGB(0, 0, 0));
376 else if (hatch == HATCH_CLEAR)
377 pen = CreatePen(PS_SOLID, width, RGB(255,255,255));
379 assert(!"This shouldn't happen");
380 pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
383 pen = fe->pens[colour];
385 fe->oldpen = SelectObject(fe->hdc, pen);
388 static void win_reset_pen(frontend *fe)
392 assert(fe->drawstatus != NOTHING);
394 pen = SelectObject(fe->hdc, fe->oldpen);
395 if (fe->drawstatus == PRINTING)
399 static void win_clip(void *handle, int x, int y, int w, int h)
401 frontend *fe = (frontend *)handle;
404 if (fe->drawstatus == NOTHING)
407 p = win_transform_point(fe, x, y);
408 q = win_transform_point(fe, x+w, y+h);
409 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
412 static void win_unclip(void *handle)
414 frontend *fe = (frontend *)handle;
416 if (fe->drawstatus == NOTHING)
419 SelectClipRgn(fe->hdc, NULL);
422 static void win_draw_text(void *handle, int x, int y, int fonttype,
423 int fontsize, int align, int colour, char *text)
425 frontend *fe = (frontend *)handle;
429 if (fe->drawstatus == NOTHING)
432 if (fe->drawstatus == PRINTING)
433 fontsize = (int)(fontsize * fe->printpixelscale);
435 xy = win_transform_point(fe, x, y);
438 * Find or create the font.
440 for (i = fe->fontstart; i < fe->nfonts; i++)
441 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
444 if (i == fe->nfonts) {
445 if (fe->fontsize <= fe->nfonts) {
446 fe->fontsize = fe->nfonts + 10;
447 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
452 fe->fonts[i].type = fonttype;
453 fe->fonts[i].size = fontsize;
455 fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0,
456 fe->drawstatus == PRINTING ? 0 : FW_BOLD,
457 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
458 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
460 (fonttype == FONT_FIXED ?
461 FIXED_PITCH | FF_DONTCARE :
462 VARIABLE_PITCH | FF_SWISS),
467 * Position and draw the text.
474 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
475 if (GetTextMetrics(fe->hdc, &tm)) {
476 if (align & ALIGN_VCENTRE)
477 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
481 if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
482 if (align & ALIGN_HCENTRE)
484 else if (align & ALIGN_HRIGHT)
487 SetBkMode(fe->hdc, TRANSPARENT);
488 win_text_colour(fe, colour);
489 TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
490 SelectObject(fe->hdc, oldfont);
494 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
496 frontend *fe = (frontend *)handle;
499 if (fe->drawstatus == NOTHING)
502 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
504 * Rectangle() appears to get uppity if asked to draw a 1x1
505 * rectangle, presumably on the grounds that that's beneath
506 * its dignity and you ought to be using SetPixel instead.
509 SetPixel(fe->hdc, x, y, fe->colours[colour]);
511 win_set_brush(fe, colour);
512 win_set_pen(fe, colour, TRUE);
513 p = win_transform_point(fe, x, y);
514 q = win_transform_point(fe, x+w, y+h);
515 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
521 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
523 frontend *fe = (frontend *)handle;
526 if (fe->drawstatus == NOTHING)
529 win_set_pen(fe, colour, FALSE);
530 p = win_transform_point(fe, x1, y1);
531 q = win_transform_point(fe, x2, y2);
532 MoveToEx(fe->hdc, p.x, p.y, NULL);
533 LineTo(fe->hdc, q.x, q.y);
534 if (fe->drawstatus == DRAWING)
535 SetPixel(fe->hdc, q.x, q.y, fe->colours[colour]);
539 static void win_draw_circle(void *handle, int cx, int cy, int radius,
540 int fillcolour, int outlinecolour)
542 frontend *fe = (frontend *)handle;
545 assert(outlinecolour >= 0);
547 if (fe->drawstatus == NOTHING)
550 if (fillcolour >= 0) {
551 win_set_brush(fe, fillcolour);
552 win_set_pen(fe, outlinecolour, FALSE);
553 p = win_transform_point(fe, cx - radius, cy - radius);
554 q = win_transform_point(fe, cx + radius, cy + radius);
555 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
559 win_set_pen(fe, outlinecolour, FALSE);
560 p = win_transform_point(fe, cx - radius, cy - radius);
561 q = win_transform_point(fe, cx + radius, cy + radius);
562 r = win_transform_point(fe, cx - radius, cy);
563 Arc(fe->hdc, p.x, p.y, q.x+1, q.y+1, r.x, r.y, r.x, r.y);
568 static void win_draw_polygon(void *handle, int *coords, int npoints,
569 int fillcolour, int outlinecolour)
571 frontend *fe = (frontend *)handle;
575 if (fe->drawstatus == NOTHING)
578 pts = snewn(npoints+1, POINT);
580 for (i = 0; i <= npoints; i++) {
581 int j = (i < npoints ? i : 0);
582 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
585 assert(outlinecolour >= 0);
587 if (fillcolour >= 0) {
588 win_set_brush(fe, fillcolour);
589 win_set_pen(fe, outlinecolour, FALSE);
590 Polygon(fe->hdc, pts, npoints);
594 win_set_pen(fe, outlinecolour, FALSE);
595 Polyline(fe->hdc, pts, npoints+1);
602 static void win_start_draw(void *handle)
604 frontend *fe = (frontend *)handle;
607 assert(fe->drawstatus == NOTHING);
609 hdc_win = GetDC(fe->hwnd);
610 fe->hdc = CreateCompatibleDC(hdc_win);
611 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
612 ReleaseDC(fe->hwnd, hdc_win);
614 SetMapMode(fe->hdc, MM_TEXT);
615 fe->drawstatus = DRAWING;
618 static void win_draw_update(void *handle, int x, int y, int w, int h)
620 frontend *fe = (frontend *)handle;
623 if (fe->drawstatus != DRAWING)
631 InvalidateRect(fe->hwnd, &r, FALSE);
634 static void win_end_draw(void *handle)
636 frontend *fe = (frontend *)handle;
637 assert(fe->drawstatus == DRAWING);
638 SelectObject(fe->hdc, fe->prevbm);
641 DeleteObject(fe->clip);
644 fe->drawstatus = NOTHING;
647 static void win_line_width(void *handle, float width)
649 frontend *fe = (frontend *)handle;
651 assert(fe->drawstatus != DRAWING);
652 if (fe->drawstatus == NOTHING)
655 fe->linewidth = (int)(width * fe->printpixelscale);
658 static void win_begin_doc(void *handle, int pages)
660 frontend *fe = (frontend *)handle;
662 assert(fe->drawstatus != DRAWING);
663 if (fe->drawstatus == NOTHING)
666 if (StartDoc(fe->hdc, &fe->di) <= 0) {
667 char *e = geterrstr();
668 MessageBox(fe->hwnd, e, "Error starting to print",
669 MB_ICONERROR | MB_OK);
671 fe->drawstatus = NOTHING;
675 * Push a marker on the font stack so that we won't use the
676 * same fonts for printing and drawing. (This is because
677 * drawing seems to look generally better in bold, but printing
678 * is better not in bold.)
680 fe->fontstart = fe->nfonts;
683 static void win_begin_page(void *handle, int number)
685 frontend *fe = (frontend *)handle;
687 assert(fe->drawstatus != DRAWING);
688 if (fe->drawstatus == NOTHING)
691 if (StartPage(fe->hdc) <= 0) {
692 char *e = geterrstr();
693 MessageBox(fe->hwnd, e, "Error starting a page",
694 MB_ICONERROR | MB_OK);
696 fe->drawstatus = NOTHING;
700 static void win_begin_puzzle(void *handle, float xm, float xc,
701 float ym, float yc, int pw, int ph, float wmm)
703 frontend *fe = (frontend *)handle;
704 int ppw, pph, pox, poy;
705 float mmpw, mmph, mmox, mmoy;
708 assert(fe->drawstatus != DRAWING);
709 if (fe->drawstatus == NOTHING)
712 ppw = GetDeviceCaps(fe->hdc, HORZRES);
713 pph = GetDeviceCaps(fe->hdc, VERTRES);
714 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
715 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
718 * Compute the puzzle's position on the logical page.
720 mmox = xm * mmpw + xc;
721 mmoy = ym * mmph + yc;
724 * Work out what that comes to in pixels.
726 pox = (int)(mmox * (float)ppw / mmpw);
727 poy = (int)(mmoy * (float)ppw / mmpw);
730 * And determine the scale.
732 * I need a scale such that the maximum puzzle-coordinate
733 * extent of the rectangle (pw * scale) is equal to the pixel
734 * equivalent of the puzzle's millimetre width (wmm * ppw /
737 scale = (wmm * ppw) / (mmpw * pw);
740 * Now store pox, poy and scale for use in the main drawing
743 fe->printoffsetx = pox;
744 fe->printoffsety = poy;
745 fe->printpixelscale = scale;
750 static void win_end_puzzle(void *handle)
752 /* Nothing needs to be done here. */
755 static void win_end_page(void *handle, int number)
757 frontend *fe = (frontend *)handle;
759 assert(fe->drawstatus != DRAWING);
761 * The MSDN web site sample code doesn't bother to call EndDoc
762 * if an error occurs half way through printing. I expect doing
763 * so would cause the erroneous document to actually be
764 * printed, or something equally undesirable.
766 if (fe->drawstatus == NOTHING)
769 if (EndPage(fe->hdc) <= 0) {
770 char *e = geterrstr();
771 MessageBox(fe->hwnd, e, "Error finishing a page",
772 MB_ICONERROR | MB_OK);
774 fe->drawstatus = NOTHING;
778 static void win_end_doc(void *handle)
780 frontend *fe = (frontend *)handle;
782 assert(fe->drawstatus != DRAWING);
785 * Free all the fonts created since we began printing.
787 while (fe->nfonts > fe->fontstart) {
789 DeleteObject(fe->fonts[fe->nfonts].font);
793 if (fe->drawstatus == NOTHING)
796 if (EndDoc(fe->hdc) <= 0) {
797 char *e = geterrstr();
798 MessageBox(fe->hwnd, e, "Error finishing printing",
799 MB_ICONERROR | MB_OK);
801 fe->drawstatus = NOTHING;
805 const struct drawing_api win_drawing = {
830 void print(frontend *fe)
835 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
840 * Create our document structure and fill it up with puzzles.
842 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
843 for (i = 0; i < fe->printcount; i++) {
844 if (i == 0 && fe->printcurr) {
845 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
850 nme = midend_new(NULL, &thegame, NULL, NULL);
853 * Set the non-interactive mid-end to have the same
854 * parameters as the standard one.
856 params = midend_get_params(fe->me);
857 midend_set_params(nme, params);
858 thegame.free_params(params);
861 midend_new_game(nme);
862 err = midend_print_puzzle(nme, doc, fe->printsolns);
871 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
872 MB_ICONERROR | MB_OK);
877 memset(&pd, 0, sizeof(pd));
878 pd.lStructSize = sizeof(pd);
879 pd.hwndOwner = fe->hwnd;
882 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
883 PD_NOPAGENUMS | PD_NOSELECTION;
885 pd.nFromPage = pd.nToPage = 0xFFFF;
886 pd.nMinPage = pd.nMaxPage = 1;
892 * Now pd.hDC is a device context for the printer.
896 * FIXME: IWBNI we put up an Abort box here.
899 memset(&fe->di, 0, sizeof(fe->di));
900 fe->di.cbSize = sizeof(fe->di);
901 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
902 " Portable Puzzle Collection)", thegame.name);
903 fe->di.lpszDocName = doctitle;
904 fe->di.lpszOutput = NULL;
905 fe->di.lpszDatatype = NULL;
908 fe->drawstatus = PRINTING;
911 fe->dr = drawing_init(&win_drawing, fe);
912 document_print(doc, fe->dr);
913 drawing_free(fe->dr);
916 fe->drawstatus = NOTHING;
921 void deactivate_timer(frontend *fe)
924 return; /* for non-interactive midend */
925 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
929 void activate_timer(frontend *fe)
932 return; /* for non-interactive midend */
934 fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
935 fe->timer_last_tickcount = GetTickCount();
939 void write_clip(HWND hwnd, char *data)
947 * Windows expects CRLF in the clipboard, so we must convert
948 * any \n that has come out of the puzzle backend.
951 for (i = 0; data[i]; i++) {
956 data2 = snewn(len+1, char);
958 for (i = 0; data[i]; i++) {
961 data2[j++] = data[i];
966 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
969 lock = GlobalLock(clipdata);
972 memcpy(lock, data2, len);
973 ((unsigned char *) lock)[len] = 0;
974 GlobalUnlock(clipdata);
976 if (OpenClipboard(hwnd)) {
978 SetClipboardData(CF_TEXT, clipdata);
981 GlobalFree(clipdata);
987 * See if we can find a help file.
989 static void find_help_file(frontend *fe)
991 char b[2048], *p, *q, *r;
993 if (!fe->help_path) {
994 GetModuleFileName(NULL, b, sizeof(b) - 1);
996 p = strrchr(b, '\\');
997 if (p && p >= r) r = p+1;
999 if (q && q >= r) r = q+1;
1000 strcpy(r, HELP_FILE_NAME);
1001 if ( (fp = fopen(b, "r")) != NULL) {
1002 fe->help_path = dupstr(b);
1005 fe->help_path = NULL;
1006 strcpy(r, HELP_CNT_NAME);
1007 if ( (fp = fopen(b, "r")) != NULL) {
1008 fe->help_has_contents = TRUE;
1011 fe->help_has_contents = FALSE;
1015 static void check_window_size(frontend *fe, int *px, int *py)
1020 if (fe->statusbar) {
1022 GetWindowRect(fe->statusbar, &sr);
1023 sy = sr.bottom - sr.top;
1029 * See if we actually got the window size we wanted, and adjust
1030 * the puzzle size if not.
1032 GetClientRect(fe->hwnd, &r);
1033 x = r.right - r.left;
1034 y = r.bottom - r.top - sy;
1035 midend_size(fe->me, &x, &y, FALSE);
1036 if (x != r.right - r.left || y != r.bottom - r.top) {
1038 * Resize the window, now we know what size we _really_
1044 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
1045 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
1047 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
1048 SWP_NOMOVE | SWP_NOZORDER);
1051 if (fe->statusbar) {
1052 GetClientRect(fe->hwnd, &r);
1053 SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
1061 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
1068 fe = snew(frontend);
1070 fe->me = midend_new(fe, &thegame, &win_drawing, fe);
1073 *error = midend_game_id(fe->me, game_id);
1075 midend_free(fe->me);
1081 fe->help_path = NULL;
1089 fe->drawstatus = NOTHING;
1093 midend_new_game(fe->me);
1096 fe->nfonts = fe->fontsize = 0;
1098 fe->laststatus = NULL;
1104 colours = midend_colours(fe->me, &ncolours);
1106 fe->colours = snewn(ncolours, COLORREF);
1107 fe->brushes = snewn(ncolours, HBRUSH);
1108 fe->pens = snewn(ncolours, HPEN);
1110 for (i = 0; i < ncolours; i++) {
1111 fe->colours[i] = RGB(255 * colours[i*3+0],
1112 255 * colours[i*3+1],
1113 255 * colours[i*3+2]);
1114 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1115 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1119 x = y = INT_MAX; /* find puzzle's preferred size */
1120 midend_size(fe->me, &x, &y, FALSE);
1125 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
1126 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
1129 fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
1130 WS_OVERLAPPEDWINDOW &~
1131 (WS_THICKFRAME | WS_MAXIMIZEBOX),
1132 CW_USEDEFAULT, CW_USEDEFAULT,
1133 r.right - r.left, r.bottom - r.top,
1134 NULL, NULL, inst, NULL);
1136 if (midend_wants_statusbar(fe->me)) {
1138 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
1139 WS_CHILD | WS_VISIBLE,
1140 0, 0, 0, 0, /* status bar does these */
1141 fe->hwnd, NULL, inst, NULL);
1143 * Now resize the window to take account of the status bar.
1145 GetWindowRect(fe->statusbar, &sr);
1146 GetWindowRect(fe->hwnd, &r);
1147 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1148 r.bottom - r.top + sr.bottom - sr.top,
1149 SWP_NOMOVE | SWP_NOZORDER);
1151 fe->statusbar = NULL;
1155 HMENU bar = CreateMenu();
1156 HMENU menu = CreateMenu();
1158 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
1159 AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
1160 AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
1161 AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
1162 AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
1164 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1165 thegame.can_configure) {
1166 HMENU sub = CreateMenu();
1169 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
1171 fe->presets = snewn(fe->npresets, game_params *);
1173 for (i = 0; i < fe->npresets; i++) {
1176 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1179 * FIXME: we ought to go through and do something
1180 * with ampersands here.
1183 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1186 if (thegame.can_configure) {
1187 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
1191 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1192 AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
1193 AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
1194 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1195 if (thegame.can_print) {
1196 AppendMenu(menu, MF_ENABLED, IDM_PRINT, "Print");
1197 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1199 AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
1200 AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
1201 if (thegame.can_format_as_text) {
1202 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1203 AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
1205 if (thegame.can_solve) {
1206 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1207 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
1209 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1210 AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
1211 menu = CreateMenu();
1212 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
1213 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
1214 if (fe->help_path) {
1215 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1216 AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
1217 if (thegame.winhelp_topic) {
1219 assert(thegame.name);
1220 item = snewn(9+strlen(thegame.name), char); /*ick*/
1221 sprintf(item, "Help on %s", thegame.name);
1222 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1226 SetMenu(fe->hwnd, bar);
1229 check_window_size(fe, &x, &y);
1231 hdc = GetDC(fe->hwnd);
1232 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
1233 ReleaseDC(fe->hwnd, hdc);
1235 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1237 ShowWindow(fe->hwnd, SW_NORMAL);
1238 SetForegroundWindow(fe->hwnd);
1240 midend_redraw(fe->me);
1245 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1246 WPARAM wParam, LPARAM lParam)
1248 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1255 if ((HIWORD(wParam) == BN_CLICKED ||
1256 HIWORD(wParam) == BN_DOUBLECLICKED) &&
1257 LOWORD(wParam) == IDOK)
1270 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1271 * enumeration to add CFG_PRINT.
1273 static config_item *frontend_get_config(frontend *fe, int which,
1276 if (which < CFG_FRONTEND_SPECIFIC) {
1277 return midend_get_config(fe->me, which, wintitle);
1278 } else if (which == CFG_PRINT) {
1282 *wintitle = snewn(40 + strlen(thegame.name), char);
1283 sprintf(*wintitle, "%s print setup", thegame.name);
1285 ret = snewn(8, config_item);
1289 ret[i].name = "Number of puzzles to print";
1290 ret[i].type = C_STRING;
1291 ret[i].sval = dupstr("1");
1295 ret[i].name = "Number of puzzles across the page";
1296 ret[i].type = C_STRING;
1297 ret[i].sval = dupstr("1");
1301 ret[i].name = "Number of puzzles down the page";
1302 ret[i].type = C_STRING;
1303 ret[i].sval = dupstr("1");
1307 ret[i].name = "Percentage of standard size";
1308 ret[i].type = C_STRING;
1309 ret[i].sval = dupstr("100.0");
1313 ret[i].name = "Include currently shown puzzle";
1314 ret[i].type = C_BOOLEAN;
1319 ret[i].name = "Print solutions";
1320 ret[i].type = C_BOOLEAN;
1322 ret[i].ival = FALSE;
1325 if (thegame.can_print_in_colour) {
1326 ret[i].name = "Print in colour";
1327 ret[i].type = C_BOOLEAN;
1329 ret[i].ival = FALSE;
1334 ret[i].type = C_END;
1341 assert(!"We should never get here");
1346 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
1348 if (which < CFG_FRONTEND_SPECIFIC) {
1349 return midend_set_config(fe->me, which, cfg);
1350 } else if (which == CFG_PRINT) {
1351 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
1352 return "Number of puzzles to print should be at least one";
1353 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
1354 return "Number of puzzles across the page should be at least one";
1355 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
1356 return "Number of puzzles down the page should be at least one";
1357 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
1358 return "Print size should be positive";
1359 fe->printcurr = cfg[4].ival;
1360 fe->printsolns = cfg[5].ival;
1361 fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
1364 assert(!"We should never get here");
1365 return "Internal error";
1369 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
1370 WPARAM wParam, LPARAM lParam)
1372 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1382 * OK and Cancel are special cases.
1384 if ((HIWORD(wParam) == BN_CLICKED ||
1385 HIWORD(wParam) == BN_DOUBLECLICKED) &&
1386 (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
1387 if (LOWORD(wParam) == IDOK) {
1388 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
1391 MessageBox(hwnd, err, "Validation error",
1392 MB_ICONERROR | MB_OK);
1403 * First find the control whose id this is.
1405 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
1406 if (j->ctlid == LOWORD(wParam))
1409 if (i->type == C_END)
1410 return 0; /* not our problem */
1412 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
1414 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
1415 buffer[lenof(buffer)-1] = '\0';
1417 i->sval = dupstr(buffer);
1418 } else if (i->type == C_BOOLEAN &&
1419 (HIWORD(wParam) == BN_CLICKED ||
1420 HIWORD(wParam) == BN_DOUBLECLICKED)) {
1421 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
1422 } else if (i->type == C_CHOICES &&
1423 HIWORD(wParam) == CBN_SELCHANGE) {
1424 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
1425 CB_GETCURSEL, 0, 0);
1438 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
1439 char *wclass, int wstyle,
1440 int exstyle, const char *wtext, int wid)
1443 ret = CreateWindowEx(exstyle, wclass, wtext,
1444 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
1445 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
1446 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
1450 static void about(frontend *fe)
1460 int winwidth, winheight, y;
1461 int height, width, maxwid;
1462 const char *strings[16];
1467 sprintf(titlebuf, "About %.250s", thegame.name);
1469 strings[nstrings++] = thegame.name;
1470 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
1471 strings[nstrings++] = ver;
1473 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
1474 wc.lpfnWndProc = DefDlgProc;
1476 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
1477 wc.hInstance = fe->inst;
1479 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
1480 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
1481 wc.lpszMenuName = NULL;
1482 wc.lpszClassName = "GameAboutBox";
1485 hdc = GetDC(fe->hwnd);
1486 SetMapMode(hdc, MM_TEXT);
1488 fe->dlg_done = FALSE;
1490 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
1492 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
1493 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
1498 oldfont = SelectObject(hdc, fe->cfgfont);
1499 if (GetTextMetrics(hdc, &tm)) {
1500 height = tm.tmAscent + tm.tmDescent;
1501 width = tm.tmAveCharWidth;
1503 height = width = 30;
1507 * Figure out the layout of the About box by measuring the
1508 * length of each piece of text.
1511 winheight = height/2;
1513 for (i = 0; i < nstrings; i++) {
1514 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
1515 lengths[i] = size.cx;
1517 lengths[i] = 0; /* *shrug* */
1518 if (maxwid < lengths[i])
1519 maxwid = lengths[i];
1520 winheight += height * 3 / 2 + (height / 2);
1523 winheight += height + height * 7 / 4; /* OK button */
1524 winwidth = maxwid + 4*width;
1526 SelectObject(hdc, oldfont);
1527 ReleaseDC(fe->hwnd, hdc);
1530 * Create the dialog, now that we know its size.
1537 r.bottom = winheight;
1539 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
1540 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1541 WS_CAPTION | WS_SYSMENU*/) &~
1542 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
1546 * Centre the dialog on its parent window.
1550 GetWindowRect(fe->hwnd, &r2);
1551 r.left = (r2.left + r2.right - r.right) / 2;
1552 r.top = (r2.top + r2.bottom - r.bottom) / 2;
1556 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
1557 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1558 WS_CAPTION | WS_SYSMENU,
1560 r.right-r.left, r.bottom-r.top,
1561 fe->hwnd, NULL, fe->inst, NULL);
1564 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
1566 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
1567 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
1571 for (i = 0; i < nstrings; i++) {
1572 int border = width*2 + (maxwid - lengths[i]) / 2;
1573 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
1574 "Static", 0, 0, strings[i], id++);
1577 assert(y < winheight);
1581 y += height/2; /* extra space before OK */
1582 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
1583 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
1586 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
1588 EnableWindow(fe->hwnd, FALSE);
1589 ShowWindow(fe->cfgbox, SW_NORMAL);
1590 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
1591 if (!IsDialogMessage(fe->cfgbox, &msg))
1592 DispatchMessage(&msg);
1596 EnableWindow(fe->hwnd, TRUE);
1597 SetForegroundWindow(fe->hwnd);
1598 DestroyWindow(fe->cfgbox);
1599 DeleteObject(fe->cfgfont);
1602 static int get_config(frontend *fe, int which)
1615 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
1616 int height, width, maxlabel, maxcheckbox;
1618 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
1619 wc.lpfnWndProc = DefDlgProc;
1621 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
1622 wc.hInstance = fe->inst;
1624 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
1625 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
1626 wc.lpszMenuName = NULL;
1627 wc.lpszClassName = "GameConfigBox";
1630 hdc = GetDC(fe->hwnd);
1631 SetMapMode(hdc, MM_TEXT);
1633 fe->dlg_done = FALSE;
1635 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
1637 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
1638 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
1643 oldfont = SelectObject(hdc, fe->cfgfont);
1644 if (GetTextMetrics(hdc, &tm)) {
1645 height = tm.tmAscent + tm.tmDescent;
1646 width = tm.tmAveCharWidth;
1648 height = width = 30;
1651 fe->cfg = frontend_get_config(fe, which, &title);
1652 fe->cfg_which = which;
1655 * Figure out the layout of the config box by measuring the
1656 * length of each piece of text.
1658 maxlabel = maxcheckbox = 0;
1659 winheight = height/2;
1661 for (i = fe->cfg; i->type != C_END; i++) {
1666 * Both these control types have a label filling only
1667 * the left-hand column of the box.
1669 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
1672 winheight += height * 3 / 2 + (height / 2);
1677 * Checkboxes take up the whole of the box width.
1679 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
1680 maxcheckbox < size.cx)
1681 maxcheckbox = size.cx;
1682 winheight += height + (height / 2);
1687 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
1690 col1r = col1l + maxlabel;
1691 col2l = col1r + 2*width;
1692 col2r = col2l + 30*width;
1693 if (col2r < col1l+2*height+maxcheckbox)
1694 col2r = col1l+2*height+maxcheckbox;
1695 winwidth = col2r + 2*width;
1697 SelectObject(hdc, oldfont);
1698 ReleaseDC(fe->hwnd, hdc);
1701 * Create the dialog, now that we know its size.
1708 r.bottom = winheight;
1710 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
1711 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1712 WS_CAPTION | WS_SYSMENU*/) &~
1713 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
1717 * Centre the dialog on its parent window.
1721 GetWindowRect(fe->hwnd, &r2);
1722 r.left = (r2.left + r2.right - r.right) / 2;
1723 r.top = (r2.top + r2.bottom - r.bottom) / 2;
1727 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
1728 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1729 WS_CAPTION | WS_SYSMENU,
1731 r.right-r.left, r.bottom-r.top,
1732 fe->hwnd, NULL, fe->inst, NULL);
1736 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
1738 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
1739 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
1742 * Count the controls so we can allocate cfgaux.
1744 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
1746 fe->cfgaux = snewn(nctrls, struct cfg_aux);
1750 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
1754 * Edit box with a label beside it.
1756 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
1757 "Static", 0, 0, i->name, id++);
1758 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
1759 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
1760 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
1761 SetWindowText(ctl, i->sval);
1769 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
1770 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
1771 0, i->name, (j->ctlid = id++));
1772 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
1778 * Drop-down list with a label beside it.
1780 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
1781 "STATIC", 0, 0, i->name, id++);
1782 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
1783 "COMBOBOX", WS_TABSTOP |
1784 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
1785 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
1787 char c, *p, *q, *str;
1789 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
1794 while (*q && *q != c) q++;
1795 str = snewn(q-p+1, char);
1796 strncpy(str, p, q-p);
1798 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
1805 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
1811 assert(y < winheight);
1815 y += height/2; /* extra space before OK and Cancel */
1816 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
1817 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
1819 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
1820 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
1822 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
1824 EnableWindow(fe->hwnd, FALSE);
1825 ShowWindow(fe->cfgbox, SW_NORMAL);
1826 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
1827 if (!IsDialogMessage(fe->cfgbox, &msg))
1828 DispatchMessage(&msg);
1832 EnableWindow(fe->hwnd, TRUE);
1833 SetForegroundWindow(fe->hwnd);
1834 DestroyWindow(fe->cfgbox);
1835 DeleteObject(fe->cfgfont);
1840 return (fe->dlg_done == 2);
1843 static void new_game_size(frontend *fe)
1850 midend_size(fe->me, &x, &y, FALSE);
1855 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
1856 (WS_THICKFRAME | WS_MAXIMIZEBOX |
1860 if (fe->statusbar != NULL) {
1861 GetWindowRect(fe->statusbar, &sr);
1863 sr.left = sr.right = sr.top = sr.bottom = 0;
1865 SetWindowPos(fe->hwnd, NULL, 0, 0,
1867 r.bottom - r.top + sr.bottom - sr.top,
1868 SWP_NOMOVE | SWP_NOZORDER);
1870 check_window_size(fe, &x, &y);
1872 if (fe->statusbar != NULL)
1873 SetWindowPos(fe->statusbar, NULL, 0, y, x,
1874 sr.bottom - sr.top, SWP_NOZORDER);
1876 DeleteObject(fe->bitmap);
1878 hdc = GetDC(fe->hwnd);
1879 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
1880 ReleaseDC(fe->hwnd, hdc);
1882 midend_redraw(fe->me);
1885 static void new_game_type(frontend *fe)
1887 midend_new_game(fe->me);
1891 static int is_alt_pressed(void)
1894 int r = GetKeyboardState(keystate);
1897 if (keystate[VK_MENU] & 0x80)
1899 if (keystate[VK_RMENU] & 0x80)
1904 static void savefile_write(void *wctx, void *buf, int len)
1906 FILE *fp = (FILE *)wctx;
1907 fwrite(buf, 1, len, fp);
1910 static int savefile_read(void *wctx, void *buf, int len)
1912 FILE *fp = (FILE *)wctx;
1915 ret = fread(buf, 1, len, fp);
1916 return (ret == len);
1919 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
1920 WPARAM wParam, LPARAM lParam)
1922 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1927 DestroyWindow(hwnd);
1930 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
1933 if (!midend_process_key(fe->me, 0, 0, 'n'))
1937 midend_restart_game(fe->me);
1940 if (!midend_process_key(fe->me, 0, 0, 'u'))
1944 if (!midend_process_key(fe->me, 0, 0, '\x12'))
1949 char *text = midend_text_format(fe->me);
1951 write_clip(hwnd, text);
1953 MessageBeep(MB_ICONWARNING);
1959 char *msg = midend_solve(fe->me);
1961 MessageBox(hwnd, msg, "Unable to solve",
1962 MB_ICONERROR | MB_OK);
1966 if (!midend_process_key(fe->me, 0, 0, 'q'))
1970 if (get_config(fe, CFG_SETTINGS))
1974 if (get_config(fe, CFG_SEED))
1978 if (get_config(fe, CFG_DESC))
1982 if (get_config(fe, CFG_PRINT))
1992 char filename[FILENAME_MAX];
1995 memset(&of, 0, sizeof(of));
1996 of.hwndOwner = hwnd;
1997 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
1998 of.lpstrCustomFilter = NULL;
1999 of.nFilterIndex = 1;
2000 of.lpstrFile = filename;
2002 of.nMaxFile = lenof(filename);
2003 of.lpstrFileTitle = NULL;
2004 of.lpstrTitle = (cmd == IDM_SAVE ?
2005 "Enter name of game file to save" :
2006 "Enter name of saved game file to load");
2008 #ifdef OPENFILENAME_SIZE_VERSION_400
2009 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
2011 of.lStructSize = sizeof(of);
2013 of.lpstrInitialDir = NULL;
2015 if (cmd == IDM_SAVE)
2016 ret = GetSaveFileName(&of);
2018 ret = GetOpenFileName(&of);
2021 if (cmd == IDM_SAVE) {
2024 if ((fp = fopen(filename, "r")) != NULL) {
2025 char buf[256 + FILENAME_MAX];
2029 sprintf(buf, "Are you sure you want to overwrite"
2030 " the file \"%.*s\"?",
2031 FILENAME_MAX, filename);
2032 if (MessageBox(hwnd, buf, "Question",
2033 MB_YESNO | MB_ICONQUESTION)
2038 fp = fopen(filename, "w");
2041 MessageBox(hwnd, "Unable to open save file",
2042 "Error", MB_ICONERROR | MB_OK);
2046 midend_serialise(fe->me, savefile_write, fp);
2050 FILE *fp = fopen(filename, "r");
2054 MessageBox(hwnd, "Unable to open saved game file",
2055 "Error", MB_ICONERROR | MB_OK);
2059 err = midend_deserialise(fe->me, savefile_read, fp);
2064 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
2075 assert(fe->help_path);
2076 WinHelp(hwnd, fe->help_path,
2077 fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
2080 assert(fe->help_path);
2081 assert(thegame.winhelp_topic);
2083 char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
2084 sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
2085 WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
2091 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
2093 if (p >= 0 && p < fe->npresets) {
2094 midend_set_params(fe->me, fe->presets[p]);
2110 hdc = BeginPaint(hwnd, &p);
2111 hdc2 = CreateCompatibleDC(hdc);
2112 prevbm = SelectObject(hdc2, fe->bitmap);
2114 p.rcPaint.left, p.rcPaint.top,
2115 p.rcPaint.right - p.rcPaint.left,
2116 p.rcPaint.bottom - p.rcPaint.top,
2118 p.rcPaint.left, p.rcPaint.top,
2120 SelectObject(hdc2, prevbm);
2129 int r = GetKeyboardState(keystate);
2130 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
2131 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
2135 if (!(lParam & 0x01000000))
2136 key = MOD_NUM_KEYPAD | '4';
2138 key = shift | ctrl | CURSOR_LEFT;
2141 if (!(lParam & 0x01000000))
2142 key = MOD_NUM_KEYPAD | '6';
2144 key = shift | ctrl | CURSOR_RIGHT;
2147 if (!(lParam & 0x01000000))
2148 key = MOD_NUM_KEYPAD | '8';
2150 key = shift | ctrl | CURSOR_UP;
2153 if (!(lParam & 0x01000000))
2154 key = MOD_NUM_KEYPAD | '2';
2156 key = shift | ctrl | CURSOR_DOWN;
2159 * Diagonal keys on the numeric keypad.
2162 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
2165 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
2168 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
2171 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
2174 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
2177 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
2180 * Numeric keypad keys with Num Lock on.
2182 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
2183 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
2184 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
2185 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
2186 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
2187 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
2188 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
2189 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
2190 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
2191 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
2195 if (!midend_process_key(fe->me, 0, 0, key))
2200 m.message = WM_KEYDOWN;
2202 m.lParam = lParam & 0xdfff;
2203 TranslateMessage(&m);
2207 case WM_LBUTTONDOWN:
2208 case WM_RBUTTONDOWN:
2209 case WM_MBUTTONDOWN:
2214 * Shift-clicks count as middle-clicks, since otherwise
2215 * two-button Windows users won't have any kind of
2216 * middle click to use.
2218 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
2219 button = MIDDLE_BUTTON;
2220 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
2221 button = RIGHT_BUTTON;
2223 button = LEFT_BUTTON;
2225 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
2226 (signed short)HIWORD(lParam), button))
2239 * Shift-clicks count as middle-clicks, since otherwise
2240 * two-button Windows users won't have any kind of
2241 * middle click to use.
2243 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
2244 button = MIDDLE_RELEASE;
2245 else if (message == WM_RBUTTONUP || is_alt_pressed())
2246 button = RIGHT_RELEASE;
2248 button = LEFT_RELEASE;
2250 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
2251 (signed short)HIWORD(lParam), button))
2261 if (wParam & (MK_MBUTTON | MK_SHIFT))
2262 button = MIDDLE_DRAG;
2263 else if (wParam & MK_RBUTTON || is_alt_pressed())
2264 button = RIGHT_DRAG;
2268 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
2269 (signed short)HIWORD(lParam), button))
2274 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
2279 DWORD now = GetTickCount();
2280 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
2281 midend_timer(fe->me, elapsed);
2282 fe->timer_last_tickcount = now;
2287 return DefWindowProc(hwnd, message, wParam, lParam);
2290 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
2295 InitCommonControls();
2301 wndclass.lpfnWndProc = WndProc;
2302 wndclass.cbClsExtra = 0;
2303 wndclass.cbWndExtra = 0;
2304 wndclass.hInstance = inst;
2305 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
2306 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
2307 wndclass.hbrBackground = NULL;
2308 wndclass.lpszMenuName = NULL;
2309 wndclass.lpszClassName = thegame.name;
2311 RegisterClass(&wndclass);
2314 while (*cmdline && isspace((unsigned char)*cmdline))
2317 if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
2319 sprintf(buf, "%.100s Error", thegame.name);
2320 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
2324 while (GetMessage(&msg, NULL, 0, 0)) {
2325 DispatchMessage(&msg);