3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile wce Makefile.wce
14 !makefile cygwin Makefile.cyg
15 !makefile osx Makefile.osx
19 WINDOWS = windows printing
20 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
21 COMMON = midend drawing misc malloc random version
23 # Objects needed for auxiliary command-line programs.
24 STANDALONE = nullfe random misc malloc
28 # First half of list.c.
31 * list.c: List of pointers to puzzle structures, for monolithic
34 * This file is automatically generated by mkfiles.pl. Do not edit
35 * it directly, or the changes will be lost next time mkfiles.pl runs.
36 * Instead, edit Recipe and/or its *.R subfiles.
42 # Now each .R file adds part of the macro definition of GAMELIST to list.c.
45 # Then we finish up list.c as follows:
48 #define DECL(x) extern const game x;
51 const game *gamelist[] = { GAMELIST(REF) };
52 const int gamecount = lenof(gamelist);
55 # Mac OS X unified application containing all the puzzles.
56 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
57 # For OS X, we must create the online help and include it in the
58 # application bundle.) Also we add -DCOMBINED to the compiler flags
59 # so as to inform the code that we're building a single binary for
60 # all the puzzles. Then I've also got some code in here to build a
61 # distributable .dmg disk image.
64 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
65 Puzzles.app/Contents/Resources/Help/index.html: \
66 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
67 cd Puzzles.app/Contents/Resources/Help; \
68 halibut --html ../../../../osx-help.but ../../../../puzzles.but
69 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
70 mkdir -p Puzzles.app/Contents/Resources/Help
75 hdiutil create -megabytes 5 -layout NONE raw.dmg
76 hdid -nomount raw.dmg > devicename
77 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
78 hdiutil eject `cat devicename`
79 hdid raw.dmg | cut -f1 -d' ' > devicename
80 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
81 hdiutil eject `cat devicename`
83 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
84 rm -f raw.dmg devicename
90 cl $(VER) $(CFLAGS) /c version.c
92 !specialobj vc version
95 $(CC) $(VER) $(CFLAGS) /c version.c
97 !specialobj wce version
101 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
103 !specialobj cygwin version
104 # For Unix, we also need the gross MD5 hack that causes automatic
105 # version number selection in release source archives.
109 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
110 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
111 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
112 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
114 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
117 !specialobj gtk version
118 # For OS X, this is made more fiddly by the fact that we don't have
119 # md5sum readily available. We do, however, have `md5 -r' which
120 # generates _nearly_ the same output, but it has no check function.
124 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
126 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
129 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
132 !specialobj osx version
134 # make install for Unix.
137 for i in $(GAMES); do \
138 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \